AI NATION / SHARED EXPERIENCES

Gaming
Club.

Good games.
Good company.

A shared gaming room for a small circle of friends. The game runs on a host computer. The picture and controls come to your browser.

Enter the club
CLOSED PILOTNon-commercialInvitation only
An illustrated river, wooden dam and small settlement among green hillsILLUSTRATION01
SETTLEMENT BUILDERStream tested

Timberborn

Beavers, water and a settlement to look after. Our first game for testing browser streaming and remote controls.

Mouse & keyboardSingle-player
About pilot access

Public game launch is not available yet.

02 / A REAL FIRST TEST

The stream works.

Last verified

720p / 30 fps

Negotiated video stream

Mouse + keyboard

Verified in the game menu

~350 ms RTT

Test route after tuning

Timberborn launched remotely, its menu responded to clicks and the Escape key, and reconnecting launched the game again. Existing save files were unchanged. This was a launch and controls test; a full gameplay session and an independent sound check are still ahead. The figures above describe that test, not live availability.

03 / YOUR PLACE IN THE CLUB

Friends first.

Gaming Club is a non-commercial experiment for a small invited group. There are no subscriptions or paid plans.

For a pilot invitation, speak to the host who shared this page with you. Sessions are currently arranged individually.

A few things to know
04 / BEFORE YOU PLAY

A few things to know.

Can I play from this page right now?

Not yet. This is the public home of the closed pilot. The tested game connection is private; a club launch button becomes available once your invitation is approved and the isolated game environment is ready.

Do I need a powerful computer?

The host computer runs the game. Your device needs a browser that can decode the video, a stable connection, and suitable controls. The first test used a desktop browser with a mouse and keyboard; phone and controller support have not been verified.

Will I have my own saves?

Separate player sessions and saves are part of the next stage. The current streaming test used the host's session. A complete isolated player session has not yet been verified.

How smooth is it?

The first tuned test negotiated 720p at 30 frames per second, with about 350 ms of network round-trip time. That is still noticeable delay. Improving responsiveness is the next streaming task; this is not yet a finished cloud gaming service.