Timberborn
Beavers, water and a settlement to look after. Our first game for testing browser streaming and remote controls.
Public game launch is not available yet.
Good games.
Good company.
A shared gaming room for a small circle of friends. The game runs on a host computer. The picture and controls come to your browser.
Enter the clubBeavers, water and a settlement to look after. Our first game for testing browser streaming and remote controls.
Public game launch is not available yet.
Last verified
Negotiated video stream
Verified in the game menu
Test route after tuning
Timberborn launched remotely, its menu responded to clicks and the Escape key, and reconnecting launched the game again. Existing save files were unchanged. This was a launch and controls test; a full gameplay session and an independent sound check are still ahead. The figures above describe that test, not live availability.
Gaming Club is a non-commercial experiment for a small invited group. There are no subscriptions or paid plans.
For a pilot invitation, speak to the host who shared this page with you. Sessions are currently arranged individually.
A few things to knowNot yet. This is the public home of the closed pilot. The tested game connection is private; a club launch button becomes available once your invitation is approved and the isolated game environment is ready.
The host computer runs the game. Your device needs a browser that can decode the video, a stable connection, and suitable controls. The first test used a desktop browser with a mouse and keyboard; phone and controller support have not been verified.
Separate player sessions and saves are part of the next stage. The current streaming test used the host's session. A complete isolated player session has not yet been verified.
The first tuned test negotiated 720p at 30 frames per second, with about 350 ms of network round-trip time. That is still noticeable delay. Improving responsiveness is the next streaming task; this is not yet a finished cloud gaming service.